Case Study 2: Using Games Based on Giant Dice and Time Restrictions to Enable Creativity When Teaching Artistic or Creative Subjects
نویسنده
چکیده
ThiscasestudydrawsonsomeexperimentsIhavebeendoingintheuseofdiceintheideasgeneration phaseofacreativeproject.ItdrawsonworkshopsIhaverunwithcreativetechnologystudentsat Goldsmiths,witha rangeofadultsat theCounterplayConference inAarhus(Denmark)and the PlayfulLearningConference atManchesterMetropolitanUniversity, inworkshops formuseum professionalsIhaveco-ledwithRachelBriscoeandinteachingDramaandPerformancestudentsat LondonSouthBankUniversity. KEyWoRDS Creative Technology, Dice, Game Based Learning, Game-Like Situation, Ideas Generation
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عنوان ژورنال:
- IJGBL
دوره 7 شماره
صفحات -
تاریخ انتشار 2017